In this section we will discuss how we and others explore the past using digital tools. This involves thinking of how our tools to work with the past, whether they are digital or analog, demand a specific format and formal approach. It also involves thinking about the user’s experiences (your own as well as those of others) in digital explorations of the past. Finally, as an example of this will also discuss how the past can be experienced by a user of your choice in an interactive timeline.
For this section
Read:
Week 1
- Zaagsma 2013, On Digital History
- Barber 2016, Digital Storytelling
Week 2:
- Johanna Drucker, Humanities Approaches to Graphical Display
Week 3:
- Glinka et. al, Past Visions and Reconciling Views: Visualizing Time, Texture and Themes in Cultural Collections
Do:
The assignment for this section of the course is divided into two separate parts, a description of these assignments can be found here.
Explore more, if you like:
- Chapter 1 and 2 of The Science of Diskworld 2: The Globe by Pratchett, Stewart and Cohen (1999).
- The Introduction chapter (or more) of Montfort et al. 2014, 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
- Watch Adam Crymble’s “Big Data + Old History”, via PhD Comics
- “Joseph Priestley and the Graphic Invention of Modern Time.” (2007), by D. Rosenberg
- User-centered design practices in digital humanities – experiences from DARIAH and CENDARIm, 2017, by Thoden et al.