,,,,,,,,,,#Hereditary Past
###By Emmy van der Bent
##[[> S T A R T <->Player]]
(if: (history:) contains "Credits")[
####[[> C R E D I T S <->Credits]]
####[[> G A L L E R Y <->Gallery]]]I find myself in the attic of my grandparents' house, located at the boulevard of Katwijk. My family has lived in this town for centuries now, at least that's what my grandma has [always told me]<intro1|.
[]<introshow1|
(click: ?intro1)[(replace:?introshow1)[Our hometown was just a small fisherman settlement at the Dutch coast, and now it is lined with restaurants and bed & breakfasts for the many tourists that pass through. Oh well, the matter at hand now is that my grandma needs my help to |intro2>[clean up the attic a bit].]]
[]<introshow2|
(click: ?intro2)[(replace:?introshow2)[I got a call from her yesterday. She wants to clean up and get rid off a lot of the old stuff up here.
"(print: $playerID's name), maybe there are some things up there you might like,"
Well I'm not sure about that, but I'm going to look just because it would make her happy... and so she can brag about me to her friends. "Oh, (print: $playerID's name) is so sweet, (print: $playerID's pronounA) even helped me clean the attic!"
It's dusty and dark, [[let's turn on a light->Attic]].]]Oof, there are a lot of boxes here.
[[Check out the filing cabinet with old books->Old books]]
[[Check out the box with framed photos->Framed photos]]
[[Check out the dusty scroll->Dusty scroll]]
[[Check out the painting on the back wall->Painting]]
(if:(history:) contains "Old books" and "Framed photos" and "Dusty scroll" and "Painting")[Alright, so apparently my family is part of some cult that guards something about the past? And it's all being kept in the old fort that nobody can seem to find? I need to talk to grandma about this.
[[Let's go find her->The map]]](if: visits is 1)[Every single drawer of the cabinet seems to be filled with old books, some even look to be [leather bound!]<book1|
[]<showbook1|
(click: ?book1)[(replace:?showbook1)[I can hardly read the title of this book, I think one of the words is "Roman" but it could also say woman. I wonder of the [inside]<book2| is more readable.]]
[]<showbook2|
(click: ?book2)[(replace:?showbook2)[The pages are sticking together, but I can pry it open somewhere, surely?
"... guard for generations the hi-... under the du-... at the North of Catwij-..."
Okay it's not much better but there is something under something north of Katwijk? Something that needs guarding apparently, so maybe this is just an old novel.
[Let's look in the other drawer]<book3|]]
[]<book4|
(click: ?book3)[(replace:?book4)[There are some regular books in here, just some typical old owman novels. I dig through them for a bit but there doesn't seem to be anything interesting. As I go to put the books back into the drawer, a single ripped page slips out of one of the novels. The handwriting is horrendous but I can just make out the text:
(font:'MV Boli')["To enter the past
the stones must be touched
a fishing man's ware
the faith above
the water ahead
the gift of the waves
touch to enter"]
I have no clue what this means, maybe it's just one of grandpa's riddles, but I put the page in my pocket just in case.
[[Let's look around some more.->Attic]]]]](else:)[In the file cabinet I found an old, leather bound book that had barely readable text and a small notebook that contained a code.
The title of the leather bound book seemed to contain the word "Roman" and the line I was able to read was: "... guard for generations the hi-... under the du-... at the North of Catwij-..."
The ripped page said:
(font:'MV Boli')[To enter the past
the stones must be touched
a fishing man's ware
the faith above
the water ahead
the gift of the waves
touch to enter]
[[Let's go back to the attic.->Attic]]](if: visits is 1)[Oh I hope there are some embarrassing picture of my dad in here! I know grandma has to have some of those laying around. I bet it'll be [one of the smaller photos]<pic1|.
[]<pic2|
(click: ?pic1)[(replace:?pic2)[<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/91/d9/c6/91d9c6d038b44deec87bb545b63ceabb.jpg">
</div>
Well that's definitly not my dad, looks like it's a recent photo of a woman in traditional clothing. Cool! I still want to find some [family photos]<pic3| for blackmail though.]]
[]<pic4|
(click: ?pic3)[(replace:?pic4)[<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/af/33/de/af33de2fbdd7bc121d67b5efe06209f5.jpg">
</div>
That's also not my dad, that looks like a very old picture of the beach here. I never thought I'd see it without all the restaurants or the parking lot. Come on (print: $playerID's name), there has to be [something]<pic5| here...]]
[]<pic6|
(click: ?pic5)[(replace:?pic6)[<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/e8/e1/0f/e8e10feaae80fc49fc630eaff0ab1072.jpg">
</div>
Oh, that's my grandma with her friends! I never thought she'd wear a pencil skirt. It looks like the frame is loose in the back, let's just take the picture out before it gets [folded]<pic7|.]]
[]<pic8|
(click: ?pic7)[(replace:?pic8)[Wait, there's writing on the back.
(font:'MV Boli')[From one Keeper to another
may we guard the past
to remember our roots]
Okay... that's totally not cryptic or anything. Was my grandma some kind of keeper? And what about our past needs to be guarded? There have to be more clues up here.
[[Let's look around some more->Attic]]]]](else:)[Oh I hope there are some embarrassing picture of my dad in here! I know grandma has to have some of those laying around. I bet it'll be one of the smaller photos.
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/91/d9/c6/91d9c6d038b44deec87bb545b63ceabb.jpg">
</div>
Well that's definitly not my dad, looks like it's people in traditional clothing. Cool! I still want to find some family photos for blackmail though.
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/af/33/de/af33de2fbdd7bc121d67b5efe06209f5.jpg">
</div>
That's also not my dad, that looks like a very old picture of the beach here. I never thought I'd see it without all the restaurants or the parking lot. Come on (print: $playerID's name), there has to be something| here..
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/e8/e1/0f/e8e10feaae80fc49fc630eaff0ab1072.jpg">
</div>
Oh, that's my grandma? I never thought she was into history. It looks like the frama is loose in the back, let's just take the picture out before it gets folded.
Wait, there's writing on the back.
(font:'MV Boli')[From one Keeper to another
may we guard the past
to remember our roots]
Okay... that's totally not cryptic or anything. Was my grandma some kind of keeper? And what about our past needs to be guarded? There have to be more clues up here.
[[Let's look around some more->Attic]]](if: visits is 1)[There is a dusty scroll peeking out from between some boxes, that's totally not suspicious at all. [Let's read it.]<scroll1|
[]<scroll2|
(click: ?scroll1)[(replace:?scroll2)[(font:'MV Boli')[Dearest Keeper of the history and legacy of Catwijck,
Welcome to the guarding order, under the Keepers Alie and Truus van der Plas you have hereby been initiated into our midsts to join us in our effort to keep the history of our town guarded, keep the history of our town safe, and most of all keep the history of our town alive.
We Keep the history in our head quarters and have done so for centuries and generations, and will do so for centuries and generations. The dune have been and always will be our home and our safehouse, as the north protects and holds our past the way we do.
[By holding and reading this letter you swear to always guard and Keep our past.]<scroll3|]]]
[]<scroll4|
(click: ?scroll3)[(replace:?scroll4)[Alie van der Plas was my great grandma, was she in on this too? Did I just join a cult? Is my family filled with cultists?? What is going on here...
[[I need to look around some more->Attic]]]]](else:)[Here is what the scroll reads:
(font:'MV Boli')[Dearest Keeper of the history and legacy of Catwijck,
Welcome to the guarding order, under the Keepers Alie and Truus van der Plas you have hereby been initiated into our midsts to join us in our effort to keep the history of our town guarded, keep the history of our town safe, and most of all keep the history of our town alive.
We Keep the history in our head quarters and have done so for centuries and generations, and will do so for centuries and generations. The dune have been and always will be our home and our safehouse, as the north protects and holds our past the way we do.
By holding and reading this letter you swear to always guard and Keep our past.]
[[Back to the attic->Attic]]](if: visits is 1)[There is a painting haning behind one of the attic shelves here, that must have been hidden on purpose. |paint1>[Let's drag this shelf.]
[]<paint2|
(click: ?paint1)[(replace:?paint2)[(link:"W H A M", (text-style:"rumble"))[Alright, I am not "Noodle arm (print: $playerID's name)"! Although I am going to have to clean up those boxes that fell down...
Let's take a good look at this painting, I do not trust it at all. I wish I had a magnifying glass, but I only have my eyes to [look]<paint4|.]]
[]<paint5|
(click: ?paint4)[(replace:?paint5)[<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="http://www.scheveningentoenennu.nl/huifkarren/goyen/goyen1/katwijkgr.jpg">
</div>
Looks like the painting depicts some kind of old Roman ruin, it even says hidden on the painting: [Brittenburg]<paint6|]]
[]<paint7|
(click: ?paint6)[(replace:?paint7)[Wait, Brittenburg? That's the old Roman fort that nobody is able to find somehow! It's on a lot of old Roman maps but the fort itself has never been found. I think it was supposedly somewhere in or under the dunes at the north side of town.
This is all very strange. Maybe I [[should look around some more.->Attic]]]]]](else:)[The painting behind the shelf I totally did not move out of the way with an unplanned amount of boxes toppling down shows the supposedly lost Roman fort Brittenburg.
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="http://www.scheveningentoenennu.nl/huifkarren/goyen/goyen1/katwijkgr.jpg">
</div>
[[Let's go back to the attic.->Attic]]]I pass an old side table as I turn to leave the attic and for the first tim eI notice that the table top is actually a map. It looks like it's very old, protected by the glass cover the table [provides]<map1|.
[]<map2|
(click: ?map1)[(replace:?map2)[<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://upload.wikimedia.org/wikipedia/commons/b/bc/Brittenburg-Ortelius-1566.jpg">
</div>
This is a map of the fort, I have seen it many times but I think I actually know where it is now. It has to be hidden in the north dunes. This whole business is definitely a cult and I definitely want to see what is going on.
Explanations be damned, I want to see what is out there. It's time to explore, I'm off [[to find the fort->Dunes]].]]###(text-style:"expand")[Game credits]
(after:2s)[Story: Emmy van der Bent]
(after:4s)[Developer: Emmy van der Bent]
(after:6s)[Backgrounds: Emmy van der Bent]
(after:8s)[Photographs: From the collection of Huig van der Bent
Brittenburg map: D. Parlevliet, no adaptations made, CC BY-SA 4.0]
(after:10s)[Special Thanks to my grandpa for providing the photos, my Twitch chat for helping me not go insane while figuring out Twine for this assignment and other projects, and my medication.
When climbing out of the ruin you made (print: $ending) bad choices which means you got the (if: $ending is 0)[perfect](else-if: $ending is 5 or 6)[worried](else:)[regular] ending!]
(after:12s)[[[Return to start->Start]]](set: $code to (dm:))
The way to the fort is not too difficult, I've played in the dunes since I was basically a baby. Whenever my grandma was babysitting me she'd take me on a walk here, even when I was 10 years old and absolutely did not want to go on a walk with my grandma. [I guess I know why she likes it here now]<dune1|.
[]<dune2|
(click: ?dune1)[(replace:?dune2)[This fort, Brittenburg, has always been rumoured to be around here. A lot of old Roman maps have the fort drawn on it and later texts mention that the fort used to be visible between the waves during super low tides and storms. It's quite exciting to think I might actually find it.
[I think I see the entrance.]<dune3|]]
[]<dune4|
(click: ?dune3)[(replace:?dune4)[A short stub of wall is poking out from the sand, the stones have symbols on them.
<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/36/49/78/364978bc01d9db89096dd361790ae081.jpg">
</div>
I can see some symbols: a wave, a fish, a cross, and a shell. Luckily I brought that ripped page with me. I look at the riddle again:
(font:'MV Boli')["To enter the past
the stones must be touched
a fishing man's ware
the faith above
the water ahead
the gift of the waves
touch to enter"]
This should be pretty straight forward. I touch the stones in this order:
(enter the words lowercase sepparated with spaces, like this: word word word word)
(input-box: bind $code's entry, "=XXXXXXXX=",1)
And as I touch the final stone...[[And as I touch the final stone...->Open sesame]]]](if: visits is 1)[(link:"F W O O S H", (text-style:"rumble"))[As I try to take another step down the stairs, the steps fold down and turn the stairs into a slide.
Ouch, the floor here is not kind to my butt at all. The mechanism starts making noise again and the entire slide [retracts]<ruin1|.]
[]<ruin2|
(click: ?ruin1)[(replace:?ruin2)[Alright, I need to look around so I can find a way out of here. The ruin is super sandy and damp in the back because that's where it is actually under the sea.
There is a dusty library [[directly on my left->Dusty old library]]
It looks like there is an old armoury [[further on the left->Rusty old armoury]]
The right side has two doors that lead to [[a musty dining room->Musty old dining room]]
(if: (history:) contains "Dusty old library" and "Rusty old armoury" and "Musty old mess hall")[At the back of the long hall ahead of me I now see a thin ray of light shining down from above, [has that always been there?]<ruin3|
[]<ruin4|
(click: ?ruin3)[(replace:?ruin4)[Suddenly a couple of rocks fall down from where the light must be coming from and I swear I just heard footsteps from there as well.
[[I guess we're playing Tomb Raider now.->The way out]]]]]]]](else:)[Alright, I need to look around so I can find a way out of here. The ruin is super sandy and damp in the back because that's where it is actually under the sea.
There is a dusty library [[directly on my left->Dusty old library]]
It looks like there is an old armoury [[further on the left->Rusty old armoury]]
The right side has two doors that lead to [[a musty dining room->Musty old dining room]]
(if: (history:) contains "Dusty old library" and "Rusty old armoury" and "Musty old dining room")[At the back of the long hall ahead of me I now see a thin ray of light shining down from above, [has that always been there?]<ruin3|
[]<ruin4|
(click: ?ruin3)[(replace:?ruin4)[Suddenly a couple of rocks fall down from where the light must be coming from and I swear I just heard footsteps from there as well.
[[I guess we're playing Tomb Raider now.->The way out]]]]]]The library is filled with dusty books, the seem to be history books and collections of newspapers.
Between the bookshelves I can see some pictures. There is one with [a couple]<lib1|, one with [an old]<lib2| and one with [a bunch of young fishermen]<lib3|.
[]<lib4|
(click: ?lib1)[(replace:?lib4)[<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/ba/41/3b/ba413b5926845987e42f317eba024f78.jpg">
</div>
This looks like my great grandparents from my grandpa's side! They must have been part of this cult too.]](click: ?lib2)[(replace:?lib4)[<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/84/31/5c/84315c76a690d12863f1cc8cdd3e5e4f.jpg">
</div>
I have never seen this guy before, The plaque under the frame says his name is Arend de Best so I guess he might be my great grandpa on my grandma's side. My whole family is in on this?]](click: ?lib3)[(replace:?lib4)[<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/97/cc/a2/97cca24520c898987f1dac060799ce95.jpg">
</div>
This picture has a couple of very young fishermen on it. The plaque here is missing so I have no idea who they are, but my grandpa used to be a fisherman when he was young so maybe he's one of these guys.]]
(more:)[[[Let's look around some more->Ruin]]]The armoury is mostly empty. The weapon racks are rusted over and the one sword that's still in there won't budge when I try to pull it out.
There is a photo [above the weapon rack]<arm1| and [above the long smoldred out fireplace]<arm2|.
[]<arm3|
(click: ?arm1)[(replace:?arm3)[<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/26/32/5f/26325f9c4707ae8eb363c1cc67c9c090.jpg">
</div>
The street here is completely demolished! According the the plaque below the frame this is the Buitensluisstraat in 1943. That must mean the houses were destroyed so the german forces could build the anti tank wall. So much destruction...]]
(click: ?arm2)[(replace:?arm3)[<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/f6/f5/60/f6f56091a5ba9e218a416ff17b3907f8.jpg">
</div>
This looks like the canal but many many years ago. The plaque says that the picture was takin during the war.]]
(more:)[[[Let's look around some more->Ruin]]]The chamber up here is small and circular, I think I'm in one of the old bunkers in the dunes. I can hear seagulls crying outside and a woman is humming a tune. Wait, I recognize it! My grandma used to hum it while cleaning.
The door is slightly ajar,(if: $ending is 0)[[[let's get out of here->Perfect]]](else-if:$ending is 5 or 6)[[[let's get out of here->Worried]]](else:)[[[let's get out of here->Regular]]]When I walk outside, my grandma is there waiting for me.
"Oh dear, (print: $playerID's name) you've hurt yourself! Come here, I have some bandages with me."
I sit down on a rock as my grandma works to pandage up my scraped knees. While she's doing so she tells me about the Order of the Keepers. Our extended family has always been able to access the old ruin of Brittenburg in order to collect materials that cover the history and present of our town. Every generation gets initiated into the Order after they turn 18 and are encouraged to help with the keeping of the history.
After all, history is only kept alive and well as long as people share it with eachother.
[[The End->Credits]]When I exit the ruins, I am greeted by my grandma waiting there for me.
"Well well, (print: $playerID's name). welcome to the Order of the Keepers. You didn't hurt yourself too badly getting up here did you?"
While I walk back home with my grandma she tells me about the Order of the Keepers. Our extended family has always been able to access the old ruin of Brittenburg in order to collect materials that cover the history and present of our town. Every generation gets initiated into the Order after they turn 18 and are encouraged to help with the keeping of the history.
After all, history is only kept alive and well as long as people share it with eachother.
[[The End->Credits]]When I exist the ruins I see that my grandma is waiting out here for me, she turns and greets me with a smile.
"Well look at you, (print: $playerID's name). Welcome to the Order of the Keepers! I don't think I have ever seen someone climb up that tower as well as you just did."
While I walk back home with my grandma she tells me about the Order of the Keepers. Our extended family has always been able to access the old ruin of Brittenburg in order to collect materials that cover the history and present of our town. Every generation gets initiated into the Order after they turn 18 and are encouraged to help with the keeping of the history.
After all, history is only kept alive and well as long as people share it with eachother.
[[The End->Credits]]Hello, player!
(set: $playerID to (dm:))
Before we start, what is your name?
(input-box: bind $playerID's name, "=XX=",1)
What pronouns do you use?
(dropdown: bind $playerID's pronounA, "he","she","they")
(dropdown: bind $playerID's pronounB, "him","her","them")
[[> S T A R T <->Intro]](if: $code's entry is "fish cross wave shell")[Sound of stones moving beofre the wall slides open and a way down is revealed, torches inside spark on when the light hits the stairs. The fort is inviting me to [enter]<entry1|.
[]<entry2|
(click: ?entry1)[(replace:?entry2)[As I walk into the ruined fort the wall behind me slides shut and the sound of the mechanism moving seems [way closer]<entry3| now.]]
[]<entry4|
(click: ?entry3)[(replace:?entry4)[[[Let's keep going.->Ruin]]]]](else:)[Nothing is happening, I must have entered the code wrong.
[[Let's try again.->Dunes]]]The dining room has a dusty, musty smell too it but I don't see any moldy food thankfully. The place is dark even with the few torches inside turning on as I enter.
There are some pictures on the walls. They're all pictures of the town! There is [the old tram]<dinner1|, a picture of [a busy street]<dinner2| and of [a quiet street]<dinner3|, and of [the canal after the war]<dinner4|.
[]<dinner5|
(click: ?dinner1)[(replace:?dinner5)[<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/1a/cd/e7/1acde70e307ca53a17f286e26b994d1a.jpg">
</div>]]
(click: ?dinner2)[(replace:?dinner5)[<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/ef/18/f4/ef18f4de983d5287524b3e7d861f1a63.jpg">
</div>]]
(click: ?dinner3)[(replace:?dinner5)[<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/7f/03/cf/7f03cfa7f5b826b3a89d91048f81ea20.jpg">
</div>]]
(click: ?dinner4)[(replace:?dinner5)[<style> img {
max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/49/93/57/49935766a0b9dea13fe3191ee38936f8.jpg">
</div>]]
(more:)[[[Let's look around some more->Ruin]]](set: $code to (dm:))
(set: $ending to 0)
(set: $final to 0)
[[Get out->Start]](if: visits is 1)[Looks like I'll have to climb my way up to get out of here, so let's go.
[[I start to climb up on the left side->Good choice]]
[[I start to climb up on the right side->Bad choice]]]
(if: visits is 2)[Alright, now for my next move. Looks like I have a few options.
[[I jump for a ledge above me->Bad choice]]
[[I jump for a ledge across from me->Good choice]]]
(if: visits is 3)[Alright, I'm almost like halfway there. I can do this, easy. Let's look around, where to now?
[[I can climb up a bit since there are holes in the wall->Good choice]].
[[I can jump up a bit and grab for a hole in the wall->Bad choice]]]
(if: visits is 4)[Halfway there (if: $ending is 0)[and I have yet to even scrape my knee!](else-if: $ending is 1 or 2)[and I am not even that hurt!](else:)[ but damn, this is tough.] There's no going back, I need to get out.
[[I climb to a windowsill and stand on it while I look around->Good choice]]
[[I climb to a windowsill and hang onto on while I look around->Bad choice]]]
(if: visits is 5)[The bricks are getting rougher up here, I think I climb them like a ladder for a bit.
[[I climb as fast as I can->Bad choice]]
[[I climb as carefully as I can->Good choice]] ]
(if: visits is 6)[I've made it! I just need to make for the top edge. (set: $final to 1)
[[Jump up for it, there are rough bricks for stability->Good choice]]
[[Jump across and use the rough bricks for stability->Bad choice]]](nth: visit, "My foot slips and I scrape my knee, that's gonna hurt tomorrow. Luckily I was able to catch myself before falling", "The stone crumbles under me as I grab ahead and I cut my hand in the process. Ouch, that's going to sting!", "I place my hand on one of the bricks ahead and it breaks under my weight, shit! I almost fell all the way down but luckily my feet were in a stable place. That was terrifying...", "My foot slips again and this time my other knee gets scraped, great. No shorts for me I guess.", "I'm so close now and I grab for the next brick. OUCH! The brick is jagged and spiky, grabbing it nearly cut through my skin! Better keep an eye on these bricks.", "I can see the end, jumping across seems like the best option.
It was not, the rougher bricks here are horrible and my knees feel like pin cusions with how many sharp bits of rock just poked at them. I'm gonna take a very long hot bath when I get home.")
(set: $ending to it +1)
(if: $final is 1)[[[I've made it, that didn't go 100% smoothly but I've made it!->Tomb Raider End]]](else:)[[[Deep breath, let's keep going->The way out]]](nth: visit, "My feet find a stable brick to use as a foothold and I catch myself safely.", "I grab onto a ledge in the wall and manage to catch myself without cutting my hands on anything. I'm getting good at this!", "I hop and I jump and I climb and I get up no problem. I feel like a frog, hippety hoppity! Ok, let's stay serious, (print: $playerID's name)", "I take a deep breath, focus, and reach for one of the bricks near me. It's sturdy and smooth and a perfect handhold. Alright, over halfway now. I got this.", "Nearly there, stay focussed now, I can do this. I leap and grab a ledge and manage to catch myself before slamming into the wall. No new bruises from this leap!", "I jump up and reach for edge, it's just in reach! No cuts, no scrapes, no pain! I should order one of those hidden blades, I think I qualify as an assassin now.")
(if: $final is 1)[[[That was a tough climb but I made it! Let's get out of here->Tomb Raider End]]](else:)[[[Another bit closer to the end, let's push on->The way out]]]###All pictures used in the game in order of appearance
[[Return to start->Start]]
Traditional clothing
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max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/91/d9/c6/91d9c6d038b44deec87bb545b63ceabb.jpg">
</div>
The beach
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max-width:100%;
max-height: 100%;
}
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<img src="https://i.pinimg.com/originals/af/33/de/af33de2fbdd7bc121d67b5efe06209f5.jpg">
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A trio of youngsters
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max-width:100%;
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}
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<img src="https://i.pinimg.com/originals/e8/e1/0f/e8e10feaae80fc49fc630eaff0ab1072.jpg">
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The "map" with Brittenburg
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max-width:100%;
max-height: 100%;
}
</style>
<img src="https://upload.wikimedia.org/wikipedia/commons/b/bc/Brittenburg-Ortelius-1566.jpg">
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Greatgrandparents van der Bent
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max-width:100%;
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}
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<img src="https://i.pinimg.com/originals/ba/41/3b/ba413b5926845987e42f317eba024f78.jpg">
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Arend de Best
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max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/84/31/5c/84315c76a690d12863f1cc8cdd3e5e4f.jpg">
</div>
Young fishermen
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max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/97/cc/a2/97cca24520c898987f1dac060799ce95.jpg">
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Buitensluisstraat in 1943
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max-width:100%;
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}
</style>
<img src="https://i.pinimg.com/originals/26/32/5f/26325f9c4707ae8eb363c1cc67c9c090.jpg">
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The canal during World War 2
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max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/f6/f5/60/f6f56091a5ba9e218a416ff17b3907f8.jpg">
</div>
The old tram to Leiden
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max-width:100%;
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}
</style>
<img src="https://i.pinimg.com/originals/1a/cd/e7/1acde70e307ca53a17f286e26b994d1a.jpg">
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The Tramstraat
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max-width:100%;
max-height: 100%;
}
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<img src="https://i.pinimg.com/originals/ef/18/f4/ef18f4de983d5287524b3e7d861f1a63.jpg">
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Unnamed street
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max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/7f/03/cf/7f03cfa7f5b826b3a89d91048f81ea20.jpg">
</div>
The canal after the war
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max-width:100%;
max-height: 100%;
}
</style>
<img src="https://i.pinimg.com/originals/49/93/57/49935766a0b9dea13fe3191ee38936f8.jpg">
</div>
[[Return to start->Start]]